Buffok, Debuffok, és hasznos képességek
Buffok |
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+5% -öt ad az ERŐ-re (Strength), ÜGYESSÉGre (Agility), az ÉLETERŐre (Stamina) és az Intelligenciára (Intellect) , ad ezenkívül +65 mágikus ellenállást (magic resistance) — nem stackelhető: Mark of the Wild ; Embrace of the Shale Spider |
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35%-kal kevesebb casting pushback — felülírja a Totem of Tranquil Mind -ot |
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20% -kal gyorsabb lovaglás az egész raidnek |
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Növeli az ARMOR-t a pala 40 yard - os körzetében 4075 -tel — nem adódik össze a Stoneskin Totem -mel |
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121 holy damage mindenkire, aki megtámadja a raid, vagy partitagokat az aurán belül.. |
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"Hand of... " Spell-ek |
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Grants immunity to any movement impairing effects for its 6 second duration on the target. This spell has the lowest PvE utility, but can still be very useful on certain fights that involve raid members being slowed or rooted |
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Lesser version of Divine Shield. It can be cast on any raid member, granting complete immunity from any physical damage for 10 seconds. During this time, the targeted player cannot attack or use any physical abilities, but can continue to move, heal and cast damaging spells. This is a useful ability to save raid members who are being or about to be attacked by the boss or any adds, and is especially useful on casters and healers because it allows them to continue what they were doing totally unhindered. It has the benefit of clearing any physical debuffs on the target, which makes it viable to be used on tanks in order to clear their debuffs and circumvent certain fight mechanics. Beware, however, that for its duration, this ability removes the threat of the current target, meaning that if used on a tank, the boss will simply start to attack the second threat target. |
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This ability is a very useful damage mitigation tool, especially with the current homogenisation of health pools. It transfers 30% of the damage taken by the target to yourself, up to a maximum of 100% of your health. With the constant self healing provided to us by Protector of the Innocent, this damage will easily be covered, and it serves to lessen large blows to either tanks or raid members targeted by various boss abilities. |
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Reduces the total threat of the targeted raid member by 20% over 10 seconds. This is extremely useful on classes which have no ways to reduce or drop their threat, such as warriors or balance druids. Since it is percentage based, it is advised to use it later rather than sooner, for greater effect. |
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Utility |
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This ability doubles the efficiency of your Devotion Aura, Retribution Aura or Resistance Aura, and renders raid members immune to pushback and silence effects while using Concentration Aura, depending on which of these auras is currently enabled. It lasts 6 seconds, is on a two minute cooldown and is an extremely useful raid damage mitigation tool when used with Resistance Aura. |
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A melee range interrupt on a 10 second cooldown, off the global cooldown |
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AoE stun on 15 second cooldown against Undead, Demons as well as Dragonkin and Elementals if you use Glyph of Holy Wrath |
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Single target 6 second stun on a one minute cooldown |
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Two taunts on separate cooldowns |
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Generates very large amounts of threat, enable you to help in specific add-kiting strategies |
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Removes one poison and one disease effect (also removes magic effects when Sacred Cleansing is talented) |
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Survival |
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Complete invulnerability for 8 seconds. It can be used to survive boss abilities that would otherwise kill you, to recover from having made a mistake, but it can also be used to entirely bypass various boss mechanics and be able to remain in place and continue healing. |
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Reduces all damage you take by 20% for 10 seconds, which can be turned into 40% magic damage reduction for 10 seconds by Glyph of Divine Protection. Use freely throughout any encounter. |